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Showing posts with label DAZ studio. Show all posts
Showing posts with label DAZ studio. Show all posts

Monday, March 29, 2010

white out


One way to correct this look is to lower intensity of the main spotlight shining on the face and background. Select the spotlight and in perameters, set the light to 'deep shadow map' and lower the intensity of the light to around 40%. You can also move the light farther away from the subject by moving up and angle differently, or by changing the color to a darker hue.

This is the result I got by changing the spotlight to values above in the parameter settings. Her lips, eyes, and wings, are still too white, so I am going to change some other settings, next.

These settings are found in the advanced surface settings. Select the 'lips' and move glossyness to higher value. In D|S, the higher the glossy number the less gloss it has. Most products made for Poser with be preset to 50%, which is usually too bright for D|S. Every surface of anything in your scene will be listed here and can be changed to your preference. I have also changed the 'Opacity' of the wings, so that you can see through them, as well as raising the glossyness, so the will not reflect back so much light. Where to find the surface settings is shown next.

Click onto View>Tabs>Surfaces to open this window to see surface settings. You can drag this window to left and keep open in every picture you work on. You can see I keep 'Surface', 'View', 'Scene', and 'Content' tabs open on left and my 'Parameters' window on the right of my D|S program

The result after all of these changes still do not suit me, so I am going to fiddle with the spotlight some more, below.

This is the final picture. I have moved the spotlight over her head, shinging down, which removes harshness of the light and gives more realistic feel to the picture. I have also made it slightly blue light, but almost white. The deep shadow map is selected and glossyness on lips and both irises has been raised. You can tweak these settings to your preferences and results will be amazing. Shiny metal to shiny lips can be acheived with very slight changes to these surfaces settings. Experiment and see how all of these settings effect the final result of you renders.
Look at other small DAZ Studio tutorials by selecting from the menu at top left

animation


This animation was made with DAZ Studio

Start by making a scene as usual in DAZ Studio, and above the window click on arrow and drop down the "timeline" window. You can set your animation to include as many frames as you like, but more frames use more bytes. I usually do 16 frames. Set you window size in 'render settings', which can be found just below 'render' in top menus.

I have 4 windows here to show you how I set my animation to move. With the timeline on zero at far left, I have my characters where I want them and lighting set. I then hit the button at top that I have circled in red "create a keyframe at the current time". This sets a moment in time for your animation. I have done this on frame "0" and again here on frame "5", after I have moved my characters in the way I want. DAZ studio will move the parts slightly in each frame for you, so you don't have to set each frame. You can set first frame and move to last, if you like, and use a set pose for final frame.

I have chosen to move my two characters as if they were walking and talking, and my background moves opposite direction, so they are covering the landscape, setting every 5 frames to a timeline.

When I have to my last frame, I can move the red arrow back and forth, to see if I like the movements the animation is making.

Now I set my "render settings" to render the animation. Make sure you have white circles in the two left spots I have circled in red. On the right, click on button to browse where you want your renders to be placed on your pc. Make a folder and give the image a name. You can check after the first render to see if lighting is the way you want. Any changes to me made, should be made in zero frame setting so it will carry onto to all other frames you have set. After the render is complete, you will have 16 (or as many as you have chosen) rendered into this folder. I set to have 'jpg' format. Now all you have to do is assemble the images in Animation Shop or any animation program you chose.

mirror 3



This tutorial was inspired by John Reilly's instructions on how to make "real reflections in mirrors in D|S.


It took a lot of trial and error to get the image to show up, and is quite reliant on the placement of lights. It is important to have a light shining on the back of the figure, so the reflection will show up well in the mirror. I put a spotlight shining down on back of her head, and two in the front shining on her face on each side, all with low intensity settings. As you can see by the settings above, I show all that are necessary to make a reflection on the mirror surface. See 'too shiny' tutotial on how to access surface settings.

mirror 2



This is a really easy way to make a mirror image in DAZ Studio like the image above.


First, render an image using front or perspective camera, which includes some sort of Framed picture of standup mirror prop, like I have used here. The mirror was black where mirror was and I changed to gray and made transparent in Corel PhotoPaint 9


I made a 3 dimensional room with a fireplace on the other side projecting a yellow spotlight that gives the room depth.Then, selected left camera in D|S and rendered an image to use for the mirror image. Make sure the the light direction remains the same in both renders. It's best not to move anything, and just change camera direction and adjust the view so that all the image shows.


mirror 1



This is one way to make a mirror image in DAZ Studio like the image above.


First, render the front object with no background, using front or perspective camera.


Second, select back camera and add other things to the image to make it interesting, if you like. Use a "frame" prop to put in front of the image, to appear as in a mirror, and render image.


Next, render a plain wall background to use as main background for your scene.


Resize the mirror image to fit on your background wall and flip horisontally. This will similate a real mirror image.


Lay the flipped mirror image on your background, and make a drop shadow for added effect.


model 3

Making fogs look real against figures.

Close up of the Fog tool deluxe III just loaded into Daz Studio program from the figures and no poses added. download can be purchased here You will have to download the Free Daz Studio Program and purchase Fog Tool to do this demo. I have added Vickie4 to daz screen to help domenostrate the fog tool! This is found under 'figures'>'daz people' in left "content" tab.

Start by adding 'Wavey Random" in Pose section of Fog tool. All the poses I added below are found in this section.

Start by adding 'Wavey Random" in Pose of Fog tool, and it will look like this. You can still see a line on figure's legs in this picture, but more poses you add below, this disappears.

Next, select "MAT Haze 5 percent" in Pose of Fog tool, and it will look like this.

Next, select "MAT Patchy D2" in Pose of Fog tool, and it will look like this.

To change the density of cloud,, edit and 'undo' the "MAT Patchy D2", then select "MAT Patchy D4" and it will look like this.

To make cloud look less dense, you can do another way, buy 'edit' and 'undo' the "MAT Patchy D4", and "MAT Haze 5 percent", then select "MAT Haze 2 Percent" and it will look like this.

You can make the cloud look thicker but not lines on legs by selecting "MAT Patchy D4" in Pose of Fog tool. The 2 percent density takes the edges off.

model 2

Demo of making spotlights look like real fire light.

To make a spotlight similate the light from a fire, select a spotlight and place were fire is and point towards object. Select 'deep shadow map' in perameters. Change color to light yellow, and adjust intensity to whatever you need for distance of the fire from the object. Spread the angle of the light to look like a real fire.

model 1

Daz Studio is a delightful and free altenative to Poser program. Daz Studio renders more quickly, with more detail than Poser, and is much more "User Friendly"! 3D people are easy to make in half the time. Although many Poser users, frown upon a free program's capabilities, once giving it a try, many will switch to Daz Studio.

Close up of the realistic detail you can achieve with Daz Studio program. This is a free download with Free people, clothes, and hair props. See how easy it is, below with screen shots of the program through the progress of this picture. You will have to download the Free Daz Studio Program to do this demo.

Start by adding Vickie3 SAE to daz screen by double click! This is found under 'figures'>'daz people' in left "content" tab.

Start by adding Vickie3 SAE to daz screen by double click! I have dressed her in a bikini here, but normally she will be without clothes and ready for you to dress.

I start here by dressing V3 in Sheer and Sexy Pants, Sandals, and Shirt that I bought on sale at Daz for $1! Joining the Platinum Club allows you many bargains and hundreds of clothing and other items for under $2 a piece. Sheer and Sexy comes with clothes, hair, and shoes!

When you add clothes to V3, select "Scene" tab at left, highlight the clothing item, and then look at right "Perameters" tab at bottom and select "Fit to" Vickie 3 SAE. This is done with all items added to the figure.

Now we are ready to add hair to V3. Select "Scene" tab at left, to highlight V3 'head', and then choose hair for your figure. This is found in left "Content" tab under 'hair'. I have chosen Madelyne hair. You can change color of hair by going to the madelyn hair colors under 'Pose'. I have also added a character to my V3 to give her more life. I bought the "Julissa" texture I have used here from Renderosity.com. Daz's V3 also has MAT for skin texture that is free, under 'Pose'.

Now we are ready to add material to the clothes of V3. select "Scene" tab at left, highlight the clothing item, and double click on the material you prefer for you clothing item under 'Pose'.

Now you can pose your figure any way you want by selecting a body part and using dials at right to manuever them. I have bought preposed positions for V3 and I select the one I want by highligting V3 in "Scene" and then double clicking on the pose I want.

 
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